![]() For example, the lighting, we completely reworked the lighting system to have something that feels much more natural. There's a lot of things that we did, there's technological things that we did. Daniel had a lot to discuss about many subjects - new gameplay details, focus on freedom, Lara's evolving, and more.ĭan: All right, so what is the most challenging innovation you have introduced to the incoming Tomb Raider? On June 12th there was an interview on Discord with Shadow of the Tomb Raider's director, Daniel Chayer-Bisson, where fans could ask several questions regarding to the game.
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